Estimating Team-and-Venue Specific Home Ground Advantage Using the VSRS

In the Very Simple Rating System as I've described it so far, a single parameter, HGA, is used to adjust the expected game margin to account for the well-documented advantages of playing at home. We found that, depending on the timeframe we consider and the performance metric that we chose to optimise, the estimated size of this advantage varied generally in the 6 to 8-point range.
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Optimising the Very Simple Rating System (VSRS)

In the previous blog, introducing the VSRS, I provided optimal values for the tuning parameters of that System, optimal in the sense that they minimised either the mean absolute or the mean squared error across the period 1999 to 2013
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A Very Simple Team Ratings System

Just this week, 23 year-old chess phenom Magnus Carlsen wrested the title of World Champion from Vishwathan Anand, in so doing lifting his Rating to a stratospheric 2,870. Chess, like MAFL, uses an an ELO-style Rating System to assess and update the strength of its players.
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Estimating Home Ground Advantage by Venue

In the previous blog I fitted models to the game margins of each team separately, seeking to explain the margin in any game in terms of the Venue at which the game was played and three "Excess" variables summarising from the designated home team's perspective its relative Venue Experience, MARS Rating and recent form.
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What's More Important: Who You Play or Where You Play Them?

The benefits of playing at home have been extensively investigated both here on MAFL for Australian Rules football and more generally within the sports prediction community for this and other sports. Put simply, teams that play at home win more often and score more points than you'd otherwise expect them to after adjusting for the quality of the opponents they face.
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Really Simple Margin Predictors : 2013 Review

MAFL's two new Margin Predictors for 2013, RSMP_Simple and RSMP_Weighted, finished the season ranked 1 and 2 with mean absolute prediction errors (MAPEs) under 27 points per game. Historically, I've considered any Predictor I've created as doing exceptionally well if it's achieved a MAPE of 30 points per game or less in post-sample, live competition. An MAPE of 27 is in a whole other league.
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The Relative Importance of Class and Form in AFL

Today's blog is motivated by a number of things, the first of which is alluded to in the title: the quantitative exploration of the contributions that teams' underlying class or skill plays in their success in a given game relative to their more recent, more ephemeral form. Is, for example, a top-rated team that's been a little out of form recently more or less likely to beat a less-credentialled team that's been in exceptional form?
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Is Class More or Less Important In AFL Finals?

You'll hear it said about sport that class emerges when it's needed most. If that applies to football then you'd expect that better teams would be more likely to win games in the Finals than they are games in the regular home-and-away season.
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Game Margins and the Generalised Tukey Lambda Distribution

The Normal Distribution often turns up, like the Spanish Inquisition, in places where you've no a priori reason to expect it. For example, I've shown before that bookmaker handicap-adjusted margins appear to be distributed Normally.
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The Predictability of Game Margins

In a recent blog post I described how the results of games in 2013 have been more predictable than game results from previous seasons in the sense that the final victory margins have been, on average, closer to what you'd have expected them to be based on a reasonably constructed predictive model. In short, teams have this year won by margins closer to what an informed observer, like a Bookmaker, would have expected.
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The Predictability of 2013

Friend of MAFL, Michael, e-mailed me earlier to ask about my claim that 2013 was on track to be the most predictable MAFL season ever, pointing out, quite correctly, that bookmaker favourites have been winning at about the same rate - perhaps even at a slightly higher rate - as they had been at the same time last year.
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Game Statistics and Game Outcomes

My first Matter of Stats blog looked at how game statistics, averaged across an entire season for each team, are predictive of key season outcomes like ladder position, competition points and MARS Ratings. This post summarises similar analyses, but here performed on a per-game basis
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Really Simple Proves Remarkably Effective

The Really Simple Margin Predictors (RSMPs), which were purpose-built for season 2013, have shown themselves to be particularly accurate at forecasting game margins. So much so, in fact, that they're currently atop the MAFL Leaderboard, ahead of the more directly Bookmaker-derived Predictors like Bookie_3 that have excelled in previous years.
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Are the Victory Margins for Some Games Harder to Predict than for Others?

It's unarguable that the winner of some games will be harder to predict than the winner of others. When genuine equal-favourites meet, for example, you've only a 50:50 chance of picking the winner, but you can give yourself a 90% chances of being right when a team with a 90% probability of victory meets a team with only a 10% chance. The nearer to equal-favouritism the two teams are, the more difficult the winner is to predict, and the further away we are from this situation the easier the game is to predict.
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Building Simple Margin Predictors

Having a new - and, it seems, generally superior - way to calculate Bookmaker Implicit Probabilities is like having a new toy to play with. Most recently I've been using it to create a family of simple Margin Predictors, each optimised in a different way.
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